
Assessing
the Risks: RoHS Compliance
By Rob Spiegel
Electronic News, September 2005
While large companies are mostly ready to comply with environmental
imperatives such as the European Union’s RoHS directive, small-
and medium-size companies are lagging, even though the July 1, 2006 deadline
is less than 10 months away.
But the actions, or lack of action, by these small companies could stymie
larger companies. That’s because most large companies use products
produced by smaller enterprises.
Read the Complete article

Cost Comparison: Instructor-Led
Vs. E-Learning
by Paul T. Walliker (Caterpillar University)
published by ASTD's Learning Circuits, June 2005
To help its managers better understand the relationship
between cost and delivery methodology, Caterpillar University constructed
a mathematical model to better calculate the key cost components. Its
key finding: even when similar programs are compared, e-learning is less
expensive to deliver almost regardless of learner population. Even with
a small population and a class as short as one hour, e-learning was still
more than 40 percent less expensive than instructor-led training. When
larger populations are modeled the cost advantage of online learning
is even greater, with savings as high as 78 percent. Walliker notes advantages
of e-learning for such factors as: instructor costs, learner opportunity
costs, training efficiency, velocity, timeliness, and consistency.
Read
the complete article

EFFECTIVENESS OF LEARNING
TECHNOLOGIES:
The Costs and Effectiveness of Technology-Based Approaches to Teaching
and Learning
This project was carried out by a partnership
of organizations led by the Office for Partnerships for Advanced Skills.
The partnership included the Network of Ontario Distance Educators (NODE),
Contact North (CN) and Bell Learning Solutions (BLS). In particular, the
contributions of Cathy Boak (NODE), Lois Tobin (CN), and Barbara Shopland
(BLS) are gratefully acknowledged.
The project design was guided by a Steering Committee
comprised of Dr. Tom Carey, University of Guelph, Dr. Carole Farber, University
of Western Ontario and Dr. Lynn Davie, OISE/University of Toronto. Their
assistance added greatly to the success of the program.
Three consultants contributed considerable expertise
to the project: Dr. Elyse Engel; Dr. Norman McKinnon and Lawry Trevor-Deutch.
The model benefited greatly from the appraisal of Dr.
Tony Bates, University of British Columbia and Carole Farber.
Funding support was provided by the Office of Learning
Technologies, Human Resources Development Canada, the Ontario Ministry
of Education and Training, and Bell Learning Solutions. Their support
is gratefully acknowledged.
7.4.5 CD-ROM: Soldering Skills Course (Page 98)
The soldering skills course is part of a suite of ten
courses that were produced by Newbridge in collaboration with Learnsoft.
Extensive use of Newbridge's expertise in the development ensured quality
content in the CD that met Newbridge's needs. The focus in this report
is on one of the ten courses: soldering skills.
The classroom version of the soldering course took five
and a half days to deliver and complete. After converting the course to
CD-ROM, the classroom time was reduced to three and a half days, and the
time spent on the CD amounted to approximately 3 hours including the test.
The test took about 30 minutes to complete. As a result, the time away
from the job for training was reduced considerably and productivity losses
were minimized by the multimedia training.
Assessment of the CD-ROM involved three focus groups
and the test scores of 56 participants. Two focus groups each had seven
participants while the third had eight.
Results of the Focus Groups
- In general, they found the course useful and they
enjoyed the experience of learning via the computer. A common sentiment
that surfaced was that "It's a good way to study."
- Users remarked that being able to go at your own pace
was an important feature in the course. The ability to go back and review
sections, or to spend as much time as you liked were also mentioned
as advantages.
- The majority enjoyed and supported the modularity
of the course. They liked the ability to do one module and then take
the test immediately.
- Most felt that the practical part of the course in
the classroom should be taken as soon as possible after completing the
CD.
- General satisfaction was expressed with the quality
of the video and graphics. One participant commented, "everything was
very good".
- The instructor commented that the program seemed
to work very well. "I think it is a good way of doing it".
- The red score bar was found to be both motivational
and frustrating.
Test Scores: Of the 56 participants who completed
the test, 13 failed to achieve the mastery level of 70%. The high, low
and mean scores were 96%, 66% and 77.3% respectively.
Cost Analysis: Based on an internal analysis by
Newbridge the soldering course produced a saving of $596,000.
7.4.6 Conclusions
Based on the results of the focus groups and the test
scores it is clear that the soldering skills CD-ROM produced effective
learning. Forty-three (76.8%) of the 56 participants achieved the required
mastery level. In addition to effective learning, the conversion to CD
reduced training time by 37% (5.5 days to 3.5 days) and saved over half
a million dollars. Savings included instructor time and costs, classroom
space and administration, and participant opportunity cost savings due
to reduced training time.
This is an excerpt from the 117 page report. For the
complete document, please refer to: Office
for Partnerships for Advanced Skills.
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Independent Research Calls E-learning
Best Corporate IT Investment
September 30, 2002
e-learning Newsline
News
E-learning solutions lead the pack in 2002 when it comes
to generating returns on corporate investments in information technology,
says Nucleus Research of Wellesley, Mass.
Nucleus, which provides independent financial analysis
of corporate IT investments, released in September its list of ROI leaders
and laggards among enterprise technologies in 2002. The greatest ROI came
from e-learning solutions and e-business integration platforms, the firm
says.
ROI laggards (technologies demonstrating the lowest
returns) included what Nucleus calls monolithic CRM systems, as well as
standalone content management systems and e-commerce and business-to-business
marketplaces.
Nucleus says the findings are based on thousands of
ongoing ROI studies for Global 2000 corporations.
Those studies show that companies adopting e-learning
initiatives have quickly recognized first-tier benefits including reduced
costs for travel, human resources overhead, regulatory compliance, and
customer-support costs. These companies later receive second-tier benefits
including improved employee performance that directly impacts profitability.
Nucleus found that most organizations could gain significant returns from
even modest investments in e-learning technology.
Also tagged as ROI leaders were e-business integration
platforms such as Microsoft BizTalk Server and BEA WebLogic Integration,
which allow companies to get more out of their existing IT infrastructures
both through internal and B2B integration. Nucleus' studies show that
they reduce costs, increase performance and ultimately generate new revenue
streams that translate into increased earnings.
As for the enterprise-technology laggards, Nucleus found
that companies investing in e-commerce and business-to-business marketplaces
in an effort to attract many new partners have found limited returns.
They would have been better off investing in specific integration strategies
with key partners, the research firm says.
Large CRM projects also are unlikely to achieve a healthy
ROI because consulting and software costs outweigh returns, and a long
deployment process slows pay-back. Nucleus finds that companies are better
off investing in rapidly deployable CRM solutions with a smaller footprint
and extending them over time as business objectives dictate.
Standalone content management is deemed a bad investment
mainly because the higher costs associated with it have been rendered
unnecessary by the growth of content management functionality in many
Web server and portal products. The research finds that customers achieving
high returns from content management are doing so as part of a broader
strategy with tight integration.
For more information about the findings visit www.nucleusresearch.com.
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THE BUSINESS CASE FOR NEW MEDIA
There is overwhelming evidence that NMLM
can have a very positive impact on training in an organization. Research
and experience show that the benefits can be both in financial terms and
in terms of quality. How NML will affect an organization will vary considerably
and depends on what products are used, how they are used and the cost
of the products.
- At the financial level, benefits are achieved directly
through cost savings of delivery. These direct savings include:
- reduced travel living costs
- reduced learning time, hence reduced salary cost
- reduced instructor time
- higher student throughput
- reduced overhead
Other financial benefits can be achieved but are harder
to quantify and attribute directly to NML. These include:
- higher productivity
- fewer errors on the job
- longer time between retraining
- increased safety
New media learning materials can be significantly more
costly to develop than traditional training and therefore a cost/benefit
analysis should be undertaken to determine how the implementation of NML
will affect an organization. However, as inexpensive off-the-shelf programs
and programs that can be customized to an organization become more available,
the impact of development costs will be diminished considerably.
The quality of NML can, if developed properly can be
superior to conventional training resulting in:
- more instructional consistency
- higher content retention and ability to apply training
- more timely information
Learning
Human factors play an important role in the benefits
of NML. Learning is more efficient because the individual has more control
over what is taught and the rate of teaching. In addition, many people
enjoy the interaction with the computer and so are better motivated to
learn. Privacy can also play an important role as the computer is viewed
as nonjudgmental.
To the individual, NML represents a great opportunity
to learn more, in less time, and in an entertaining environment under
the individual's control. To the organization, NML can provide significant
overall savings and better trained individuals.
A series of models and approaches are described in this
report to assess the value of NMLM to an organization. These range from
traditional analytical tools, to the development of a multilevel return
on investment which include "soft factors." The level of sophistication
needed for developing the business case will depend on the circumstances.
As strong as the argument is for NML, actual implementation must be assessed
on a case by case basis. An organization must look at the alternatives
being considered, in what settings, for what subject matters, and to achieve
what instructional objectives.
Developing proper business cases will be necessary both
for the developer - making the case for a sale, and for the user - to
justify the change. To be useful, analysis for the NML alternative should
be simple, flexible and believable.
Access
the full report.
Source: Industry Canada - Government of Canada Market
Assessment Study of New Media Learning Materials, Volume 2, March/96.
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MOVING
THE CAMERA
How e-learning can learn some lessons from the entertainment industry.
By Paul Clothier
In 1894 the Lumiere brothers created in France the Cinematographe,
which could record and project moving pictures onto a screen. A year later,
the brothers held a public screening of their first minute-long film,
“Workers Leaving the Factory.” The new medium inspired and
fascinated a swarm of creative individuals who began to brainstorm a multitude
of wondrous uses for it. The rest, as they say, is Hollywood history.
The evolution of the film industry is worth noting because
parallels can be drawn between the moving pictures of the early 1900s
and e-learning. For many years, the camera remained fixed while the actors,
speakers, and scenes moved in front of it. People were used to watching
theater actors move about before them while they sat motionless in their
seats. When the new medium appeared, what did everyone do? They took the
old ideas they were accustomed to and put a camera in front of them. Only
years later did some imaginative individual think, “Hey, let’s
try moving the camera as well!” Wow, what a concept.
Cinematography today is vastly different from how it
started. It took time to explore the unique capabilities of the new medium
and create from there.
Although online learning, in one form or another, has
been on the scene for many years now, I contend that we are still in the
early days of its development. The mistake that many organizations make
is to jump on the bandwagon and shout, “We deliver e-learning on
all our products! We are part of the e-learning revolution! Anytime, anyplace,
blah, blah, blah.”
Some organizations have done a good job, but in most
cases what passes for e-learning has been a crude attempt to turn existing
instructor-led training (ILT) materials into Web pages and spice it up
with a few cool graphics and so-called interactivity. We are still thinking,
often unconsciously, in terms of the classic classroom-style training
model and trying to get e-learning to mimic it. We are still keeping the
camera stationary.
The traditional ILT model has a lot going for it in
many respects, but let’s not try to shoehorn it onto the Web. We
need to look at the new medium -- its strengths, its weaknesses, and its
unique capabilities -- and start brainstorming from there.
I hear those starting to design e-learning systems throw
all their existing training materials onto the Web and say, “We
must have some interactivity with a real person; it’s a crucial
part of the educational process. “Correct me if I’m wrong,
but if you bought a book only to lament the fact that you couldn’t
chat with the author for clarification, wouldn’t you consider that
a badly written book? Just because education and learning has been dominated
by the “sage on the stage” model for thousands of years doesn’t
mean that has to be the only model for learning. Let’s stop comparing
e-learning materials and delivery mechanisms to ILT to see if they shape
up. E-learning doesn’t need all of the ILT elements to be successful.
In fact, if you try to force the ILT model onto e-learning you’ll
end up with square pegs forced into round holes.
An instructor friend worked with a software company
that taught technical product information to customers using the standard
instructor-led classroom method. The students sat and listened to an instructor
explain the basics of the product architecture using PowerPoint slides.
Then they developed applications with hands-on programming work. Management
suggested that the PowerPoint portion of the training be moved online
so that the students--mostly developer-geeks-- could learn the basic architecture
back at their offices or homes before they flew in for hands-on training.
This way they could save time and do more of what they loved -- hacking
the code.
This had the elements of a great idea, but the assumption
that accompanied the idea was not so great. The assumption was that the
text and graphics from the slides could be moved to the Web and then,
with the simple addition of some extra text, explanations, and navigation,
you were home free.
There’s the root of the problem. ILT materials
are different from those required for online learning. Training materials
are designed to help push information to an eager mind. Learning materials
must be designed to help a learner pull information. Taking existing ILT
materials and dumping them on the Web is trying to force the ILT model
on e-learning. It doesn’t work.
The materials my friend produced for ILT delivery consisted
of basic ideas, bullet points, and diagrams. The slides were nothing more
than a skeleton or a structure on which to hang information. The substance
of the training was provided by the instructor, who elucidated with background
information and examples, and also questioned and challenged the students.
The diagrams in the slides enabled the instructor to trace flows with
a finger or point to specific elements and highlight details. Like any
good instructor, my friend constantly asks questions that clear up confusion
and aid understanding. His ILT materials were only meaningful when accompanied
by an instructor; they couldn’t, and were not designed to, stand
alone.
So what happened? Under a tight deadline, and being
new to online learning, he did a basic port of all the existing training
materials to HTML pages and added some explanatory text where he felt
it was necessary. After four weeks, he had “completed” the
project. Management congratulated him and was happy. Then, unfortunately,
customers actually tried to use the materials to learn about the product
architecture and its capabilities. My friend’s training department
got calls and e-mails every day from developers asking for clarification:
“What’s the blue dotted line around the interfaces supposed
to represent?” “Does traffic flow from left to right or top
to bottom in Figure 10?” “What is the purpose of the four
functions on page 20?”
When the developers arrived for their week of hands-on
training, my friend spent the entire first day trying to clarify the content
of the online materials and thus ended up doing just what he used to do
-- teaching the basic architectural concepts in a classroom setting. The
problem was not that the e-learning medium wasn’t suited to communicating
the technical information but that the materials were not written for
that medium. They were training materials placed online, as opposed to
online training materials. He had a new medium to work with but was thinking
inside the box of the old medium. He was keeping his camera still.
So how is one supposed to go about creating online learning materials?
Consider two basic things: a) What are the crucial elements, concepts,
and information that need to be communicated? b) How can the online medium’s
capabilities be used to communicate these concepts and information? Doing
this well takes a lot of time, expertise, and resources.
A simple diagram that allows a classroom instructor
to point out operation flow is only confusing to an online learner. The
flow that the instructor so easily illustrated with his index finger must
be shown dynamically in an online diagram -- maybe using color schemes,
animation, or streaming audio. Where the live instructor used to say,
“By the way, although this diagram makes it look like element A
is on top of B, it is actually parallel to it; it was just hard to draw
it that way,” we now have the challenging task of trying to communicate
this via text, audio, video, or by redrawing the diagram. A good instructor
can, and often does, juggle and tap dance with mediocre materials. An
online learning system cannot afford to have any mediocre materials; they
must stand alone.
The good news is that developing e-learning content
forces us to determine instructional objectives carefully, decide which
crucial concepts and skills the learners must grasp, and painstakingly
create complete materials that carry the full teaching burden on their
own. For learning materials to stand alone, for them to be absolutely
clear and self-explanatory, content developers and e-learning architects
need to spend more time, more thought, more resources than when they produced
ILT materials.
Content development is entering a new era because there’s
a new medium. We previously could get away with poor content and courseware
development with ILT materials -- the instructor could juggle, perform
slight-of-hand tricks, punt, or apologize. Online learning materials and
content must be light years ahead of the ILT model if we are to leverage
the awesome possibilities of e-learning. We need to immerse ourselves
in the new media, not drag stale ideas from the old classroom model and
try to fix them. We need to start moving the camera.
Paul Clothier, author of The Complete Computer Trainer
(McGraw Hill), is an education and training specialist, writer, and speaker.
He can be contacted at paulclothier@yahoo.com.
Article used by permission of the author.
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